This is what happens when there's any pixel in any value of alpha except 0 (blank) when breaking Ice/Stained Glass. It will 'erase' all textures behind it rather than layering over top the box. Figuring it's something with that renderpass overlapping and ignoring everything passed before it?
Zeek, thanks for that, I thought it was another issue entirely until I tested again to duplicate that bug and yep you're right, it is XD. Sorry 'bout that I'll up-vote that one and hopefully Mojang will fix that up soon enough XD
Please see 'breakingice' pics.
This is what happens when there's any pixel in any value of alpha except 0 (blank) when breaking Ice/Stained Glass. It will 'erase' all textures behind it rather than layering over top the box. Figuring it's something with that renderpass overlapping and ignoring everything passed before it?