I haven't tried. But what's wrong with it. Slowness 99 causes the same problem (Though you keep the effect and you can't move). Jump boost 255 makes it so you don't take fall damage. (I'm sure you know) I am not going to test it with values lower than 5 though...
Jump Boost doesn't work either. I am creating a map and when the player get teleported to unloaded chunks as soon as they join the game, they get jump boost 255, but it actually doesn't take effect. It shows up in the Inventory screen though. YOu could add this to the list.
Mods can remove or mark this ticket as resovled Well I have been doing research and I have got a solution! Go to "Edit profile" check the check box that sayd "JVM Arguments" at the bottom and replace the characters 1G with 512M
The command in the description actually is perfect, it has specified the maxVol pitch and minVol This is still a bug, I have copied the command, and now I am going to paste it playsound waterfall_loop @e[score_waterTimer_min=1,score_waterTimer=1] 154 95 -160 1.0 1.0 1.0 That is still doing the same thing ^
I'll try hold my hope. I like to think Mojang cares. Let's see where this takes me! =)
Issue has been updated, sorry for the inconvenience. I have set the issue to send me emails now.
Confirmed for 17w18b
I might test it for you then, but maybe tomorrow. But wow... this bug really breaks my map. Lots of teleporting to unloaded chunks happens in it.
I haven't tried. But what's wrong with it. Slowness 99 causes the same problem (Though you keep the effect and you can't move). Jump boost 255 makes it so you don't take fall damage. (I'm sure you know) I am not going to test it with values lower than 5 though...
Jump Boost doesn't work either. I am creating a map and when the player get teleported to unloaded chunks as soon as they join the game, they get jump boost 255, but it actually doesn't take effect. It shows up in the Inventory screen though. YOu could add this to the list.
Confirmed for 1.9 pre 2
The block you must use is the blue stained hardened clay
Mods can remove or mark this ticket as resovled
Well I have been doing research and I have got a solution! Go to "Edit profile" check the check box that sayd "JVM Arguments" at the bottom and replace the characters 1G with 512M
Oh, thanks for the feedback, I just never understood the how that worked! Thanks for the help 🙂
The command in the description actually is perfect, it has specified the maxVol pitch and minVol
This is still a bug, I have copied the command, and now I am going to paste it
playsound waterfall_loop @e[score_waterTimer_min=1,score_waterTimer=1] 154 95 -160 1.0 1.0 1.0
That is still doing the same thing ^
Ticket is fully updated, still no replies. Please take a look at this!
This ticket is fully updated, please provide some feedback
This has been left open, but still no help from other "[Mod]"s, any feedback would be great
Please respond to this. Been a couple weeks now. Need some feedback
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