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Squaduck

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This also seems to be resolved on my Linux system (Arc B580)

26.3-snapshot-5 - GL: 189 FPS VK: 8 FPS

26.3-snapshot-6 - GL: 171 FPS VK: 366 FPS

snapshot 7 also performs well


1280x720 windowed

KDE Plasma 6.7.3 Wayland

Mesa 26.1.5

Kernel 7.1.6

Fabulous! graphics

Seed: 6750758097881108683 (kind of insane seed, shipwreck, surface exposed sulfur biome, lush cave, surface exposed mineshaft all near spawn.)

/tp @s 124.3 104.5 140.5 -143.2 33.6

[media: 26.3-snapshot-5_OpenGL.png]
[media: 26.3-snapshot-5_Vulkan.png]
[media: 26.3-snapshot-6_OpenGL.png]
[media: 26.3-snapshot-6_Vulkan.png]

I can reproduce this on my machine running OpenSUSE Tumbleweed 20260422 with additional drivers from PackMan (links2linux)

Testing Minecraft 26.2-snapshot-4, No modifications made to the game or to the Java runtime. No environment variables or debug arguments.

Java args: -Duser.language=en -Xms2048m -Xmx8192m

CPU: AMD Ryzen 7600X

GPU: Intel Arc B580

Kernel version: 6.19.12-1-default

Graphics driver version: Mesa 26.0.4 (git-d9e5e36b19)

Graphics card firmware: BMG__21.1177

1280x720 windowed, Fabulous! graphics preset, normal world generation, flying in creative mode to get a good view, gamerule advance_time false

On OpenGL: 280-300 FPS

On Vulkan: 11-12 FPS

On OpenGL via Zink (OpenGL on Vulkan): 175-185 FPS

I hope this comment doesn’t add too much extra noise, I just wanted to put slightly more solid numbers on just how bad the performance is on Intel Arc. When I force it to use the AMD iGPU, Vulkan is faster, so clearly it’s not that Mojang’s implementation of Vulkan is inherently bad, it just doesn’t play well with Intel.