mojira.dev

Steven Andrew Locklair

Assigned

No issues.

Reported

No issues.

Comments

Issue still occurs in latest snapshot, 14w10a and b.

Can confirm. If you open the same world in 1.7.4 and any snapshot after 1.7.4's release (beginning with 14w02b and present in every snapshot afterward tested up to 14w05b), the 1.7.4 world will have more stable amounts of %RAM usage vs the snapshots. For example, in 2 seconds I approximately timed the % RAM on 1.7.4 and 14w02c as follows:
t = 0 s
1.7.4: 23% (~220MB/1GB)
14w02c: 25% (~250MB/1GB)
t = 2 s
1.7.4: 27% (~250MB/1GB)
14w02c: 56% (~580MB/1GB)
At this point 14w02c and all post 1.7.4 snapshots will seemingly clear memory and return to 25% again. This seems to occur with lag spikes in the snapshots, but not in 1.7.4 (it will eventually clear memory but without lag spikes). This problem also gets worse with Render distance increases. It does not go away with the minimum render distance but is slightly alleviated. Tests were done at 16 chunk render distance.