In version 1.7.4, the memory consumption is "normal" (always stays around 30%) but in snapshot 14w04a, rising to exorbitant figures. Besides the updates chunk up a lot, which gets really bad performance compared. I do not know if I explained well, so I leave 2 below pictures to see the difference =)
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Can confirm in 14w04b.
Memory goes up to 80% of 1GB in my test world.
No clocks, command blocks, just a village nearby.
I have some issues with Used memory, it`s raise like a hell, again and again. Here video http://www.youtube.com/watch?v=GO9-0OJaysc i create new world, watch Used memory numbers.
Ohh i know a Vanilla SHOULDNT need that much, buti started with 4 and it was using ALL of that so i changed it to 8 and again itr was using ALL of that, now i changed it to 16 and its using ALL of that, ive come to the conclusion there is a memory leak somewhere within 1.8 as 16gb Serevr even with say 40 users shouldnt even come close to using or even needing that much RAM .. A modded MC server ok yeah i can accept that, but not a vanilla.
Find it ridiculous that I've had to make my server restart every 30 minutes because it cycles to a complete out of memory crash when the server has 16GB Ram, this should never happen on a 16GB server unless you set off like 20K TNT or something that outrageous...
I saw the Memory % thing going up and not stopping until it hit max then restarts from 0MB. And it does lag every time it hits the max. On the latest snapshots
Is this still an issue in the current Minecraft Snapshot 15w49b or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Why is 532MB of 1GB exorbitant high ?