mojira.dev

Strongis13

Assigned

No issues.

Reported

MC-295886 inventory_changed advancement trigger does not run when moving items into offhand from a container Duplicate MC-280397 Shooting arrows while moving forward causes visual desync Duplicate MC-278155 Arrows have their motion reset when hitting a block Works As Intended MC-277549 Arrows summoned with custom motion don't render correctly Fixed MC-273007 Projectiles have incorrect motion when shot from a vehicle which was entered with player velocity Fixed

Comments

I can reliably reproduce this bug in 25w19a with a crossbow. If you are sprinting forward, jump, and shoot the crossbow just before the peak of the jump, the desync happens almost every time. It is much more reliable in multiplayer, it happens almost every shot on my server or on my realm, but pretty inconsistent in singleplayer.

This was marked as fixed in 24w44a, but the issue is not completely resolved. Now when the arrow is summoned, it will be in the correct position but it will be facing south. The rotation is slowly corrected as the arrow flies through the air, but it can get stuck in a wall facing the wrong way if it lands quickly after being shot. I have linked a new video in the post showing this updated behavior.

Confirmed in 1.21.2-rc1

The bug with arrows only started occurring in 1.21.2 snapshots, it was not an issue in 1.21.1. But the bug you linked does appear to be similar yes.

It is also worth noting for those who are familiar with mapmaking techniques, air toggling fixes the arrow visual bug as seen in my video above.