I found out I had a driver update to version 445.87, I can confirm the issue persists. It also gets set to this short render distance when I load a world, changing the render distance to something else and back temporarily fixes the issue as described above.
I found out I had a driver update to version 445.87, I can confirm the issue persists. It also gets set to this short render distance when I load a world, changing the render distance to something else and back temporarily fixes the issue as described above.