mojira.dev

ThatGravyBoat

Assigned

No issues.

Reported

MC-301510 GUI sprites nine slice performance regression Confirmed MC-272439 Changing gui scale while scrolled does not fix scroll position Cannot Reproduce MC-268617 Structures can't be saved if the game directory is named in a certain way Community Consensus MC-258971 ClientboundUpdateRecipesPacket breaks after multiple recipes use big tags Fixed MC-199467 Certain entity animations stop after they've existed in world for too long Confirmed

Comments

Ive updated the description, the last sentence of the original report already had how to reproduce and what results it expected ands observed but ive made it more explicit

This has been made virtually impossible in 24w33a as the packets were changed to using a tag key id instead of a list of items when it can. So this can probably be considered fixed.

I cant reproduce in 1.21-pre4 so yes it must have been fixed in one of the snapshots for 1.21

I have been able to reproduce this every single time, ive had others also reproduce it, the video I sent was created on a brand new instance with 0 configuration until I started the game.

Like I said in the description use the button not [ctrl]+ [scroll wheel] as ctrl scroll wheel logic will set the list scroll to 0 when its used but the button does not.

@Jiingy it has to be done with the button, not the scroll wheel, as the scroll wheel adds a special call to reset the scroll.

Here is a deobfuscated decompiled version of that special check on scroll from the latest snapshot:

CycleButton<Integer> cycleButton = (CycleButton<Integer>)this.list.findOption(optionInstance);
if (cycleButton != null) {
    optionInstance.set(k);
    cycleButton.setValue(k);
    this.list.setScrollAmount(0.0);
    return true;
}