This is still occurring as of 1.13.1 JE. Just happened to me while testing status effects. Hit the ground from a very low height and was launched into the air. I tried this a few times to be sure and it was reliably replicated as described by the original report. Also took a look at my FallingDistance player data before and after. Distance while levitating was correctly showing 0.0f and started increasing as expected once the status effect wore off.
This is still occurring as of 1.13.1 JE. Just happened to me while testing status effects. Hit the ground from a very low height and was launched into the air. I tried this a few times to be sure and it was reliably replicated as described by the original report. Also took a look at my FallingDistance player data before and after. Distance while levitating was correctly showing 0.0f and started increasing as expected once the status effect wore off.