The System of a Vilage cound once per Day how many Beds are in the Vilage.
If it count less Vilager then Beds they create a Child.
This include Beds they cant reach.
Sollution would be, just beds a Villager can reach is counted.
Is the bed under a Trapdoor or in a House with a Fencegate, Trapdoor or Iron door as Door, it will be ignored.
I had to lock the villagers several times in their houses so they use the Bex next to their Workplace and not go to other Houses.
A bed who is locked on a vilager is not longer existing for other vilagers, the same with Work Stations.
An option could be, a vilage count the Beds and remove one bed from that Count (Players Bed).
After all the Ki of nearly all friendly Creatures need a overhaul, so they not act so stupid, as walking on saws or not see fences as wall they cant pass.
I have a similar Problem.
The System of a Vilage cound once per Day how many Beds are in the Vilage.
If it count less Vilager then Beds they create a Child.
This include Beds they cant reach.
Sollution would be, just beds a Villager can reach is counted.
Is the bed under a Trapdoor or in a House with a Fencegate, Trapdoor or Iron door as Door, it will be ignored.
I had to lock the villagers several times in their houses so they use the Bex next to their Workplace and not go to other Houses.
A bed who is locked on a vilager is not longer existing for other vilagers, the same with Work Stations.
An option could be, a vilage count the Beds and remove one bed from that Count (Players Bed).
After all the Ki of nearly all friendly Creatures need a overhaul, so they not act so stupid, as walking on saws or not see fences as wall they cant pass.