mojira.dev

Timothy Oltjenbruns

Assigned

No issues.

Reported

No issues.

Comments

@Jesper In what sense do you mean "angle"? They obviously have angle of direction, which was what I spoke of in my previous comments. As for their collision box having rotation, I do not think so.

I think this would be a neat feature to add, because it adds the possibility of easier item transportation. There is a few "balancing" points to this bug already.

1. The item eventually loses momentum and stops
2. The item's angle matters, if it has the wrong angle it hits the edge and stops.

These two things make it harder to use item sewers, but allows drop transfer without lowering the destination height. I have made a few contraptions taking advantage of this bug, and working around the "balances." It took a huge system to align drops in the center of the stairs, and start their velocity off right, as well as a tricky water system inside pipes I made.

My opinion on this bug is that it should be turned into a feature, because I think it would make for some interesting and creative contraptions.

If this was to become a feature, I also propose a third balance that would only enable this bounce condition for sets of two stairs with their low end facing each other. Creating a channel-like block arrangement. I know this would probably be difficult because the bug likely relates to collision, and conditional collision is a tricky concept. Oh well, its just my thoughts on this bug. I hope it becomes a feature! 😃

Here is a screenshot of a little "drop sewer" of mine: http://imgur.com/ZupmY7k