mojira.dev

Timothy Ziemann

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Assigned

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Reported

MC-299067 Arrows can lose ownership on disconnection in multiplayer Fixed MC-262582 Hopper minecarts that move off of a powered activator rail get stuck in a locked state. Invalid

Comments

I see, I never knew that.  I had tried pushing it over a powered activator rail to see if that were the case, and when it didn't reactivate the minecart I assumed that's not how it worked.  I didn't realize an unpowered rail reactivates it.  Good to know, thanks!  Should've done more research before reporting this. 

As a both a Bedrock and Java player, I can confirm that the music does continue to play outside the water in both versions.  The problem is that in bedrock edition, the aquatic music will play whenever you go underwater for more than a second.  This means you get aquatic music when going up bubble elevators, falling in a lake or briefly swimming underwater.  The aquatic music is good music, but there are only three tracks that play whenever you go underwater for even a few seconds.  Java edition waits until you are in the water for a fair amount of time to play the music, and it doesn't get rid of normal overworld music when you enter the water.