There is the vanilla impact of the wrong entity parts having increased damage when hit, which I don't think is mentioned in MC-158205. That should probably be added too. Also, adding info about this being an off-by-one error in the for loop of the recreateFromPacket function in the EnderDragon class is probably helpful for the devs.
This is part of the problem that causes MC-158205, but is still a sperate issue since a distance check in ServerGamePacketListenerImplMixin is also relevant for MC-158205
There is the vanilla impact of the wrong entity parts having increased damage when hit, which I don't think is mentioned in MC-158205. That should probably be added too. Also, adding info about this being an off-by-one error in the
for
loop of therecreateFromPacket
function in theEnderDragon
class is probably helpful for the devs.