I tested this on a new server and was hopeful it was working, but it isn't. One city generated 1 tower, and then nothing else generated for any of the other cities I went to.
You're being pedantic. Neko said "Please check if this is still an issue in new worlds now that MC-131462 is fixed.", hence why I said "fixed."
My questions all still stand. Do I need to download a new jar for multiplayer or do I just update my client? Would this affect only generated chunks or will it affect all chunks in the game and would require a completely new world?
I don't have the ability to run two multiplayer servers right now nor do I have the ability to wipe my current one or temporarily take it down while others are playing, so the more information given the more likely I will be able to do some actual testing.
Is this fixed for multiplayer? Like do I need to download a new jar for multiplayer or is this client side?
And do I need to delete my entire multiplayer world or does this fix only affect loaded chunks, and new chunks will be fine?
If I delete my entire end world and have it re-generate, will it fix it?
Very same issue on my multiplayer server.
If I go to the same spot on my singleplayer world, I find the end city. If I go there via multiplayer, it is not there. Tested with 3 different cities.
Example seed: 261004798593670
Example location: -1517, 63, -873
Mine is Java edition like Tory's, but if I go to the same spot on my singleplayer world, I find the end city. If I go there via multiplayer, it is not there. Tested with 3 different cities.
Example seed: 261004798593670
Example location: -1517, 63, -873
Added crash report
Is there any update on this? I've even tried creating a whole new world on a different server with a different seed and I cannot get end cities to generic. It is very crippling for gameplay.