I was wondering where this lag was coming from, guess it IS the water after all ._.
This issue was a one-time off I think. Most likely to do with the Connection, I haven't experienced it again yet so I'm assuming there's no work needed to be done on this
Alright it has been tested thoroughly in singleplayer world's now by other players and same result. Seems like the issue is in the whole game, when a few enchanted things are in a shulker box it drops TPS and FPS
Yes
I think it's caused by shulker boxes, when people have lots of item in shulker boxes in their player inventory, it drops server tps ALOT! But when they put shulker box in chest, tps returns to 20
The game stays on loading screen or to be more specific, infinite loading screen... After trying to rejoin the server
Just realised someone created an issue on this just some time ago, Issue: MCPE-36948 explains much better than I did
I can confirm this, I believe some 'missing' chunks or corrupted chunks are being generated and I think it could be due to the connection but sometimes loading chunks does definitely crash the client. (This has been happening on all versions starting from 1.5.0, the 1.4 aquatic phase one updates were better in performance and didn't crash when loading chunks)
3I noticed, since the aquatic update if you generate chunks, it lags the server extremely, tps drops below half (to around 7), worst scenario is when many players are all generating chunks, the tps sometimes hits 0 and server crashes.