mojira.dev

Vladislav Toncharov

Assigned

No issues.

Reported

MC-146668 Area effect cloud teleportation is not reported to clients Duplicate

Comments

All debug stick issues are Won't Fix.

You can use a supercomputer to process such huge particle amounts, so this is machine dependent and should not be fixed.

This is how GLFW works, this can be fixed only on their side.

Damn, who uses recursion in worldgen? Who taught (whoever wrote superflat worldgen) programming? This is shitcode, not a simple bug.

This is WAI for sure. It more fun anyway when you can discover secret rooms in mansions by using x-ray bugs chopping in suspicious places.

IMO this should be for all effects.

Because the debug stick is not supported.

Then mark it as Postponed, not Won't Fix.

This should be WAI (Works As Intended)

Won't Fix... what? Is it so hard to bring an old feature back after it was removed and readded? This resolution is nonsense.

Fixing this would require adding a Marker tag for all entities, which would work exactly as with armor stands. It'd be nice to see it.

This is a world generation bug and isn't related to kelp in any way. It's there in Java Edition too. This happens becaue caves overwrite the river, but don't update the river water because there isn't such thing as block updates in the world generator, resulting in water that "doesn't know" about the presence of the cave that just generated, so the water stays still. Try placing and removing a block nearby - it'll flow into the cave without the kelp preventing it from doing that.

The search feature works kinda weird, but thank you anyway for redirecting me to that issue.

Post the world file (upload it in Dropbox/Google Drive/OneDrive/whatever and post the link, since attachments should be under 10MB).

Looks intentional, and kinda makes sense, like, why would mobs spawn on stone but not glass with the same shape?

Looking a bit weird, this bug is actually used by builders, so Won't Fix would be the best solution.