I am pretty sure this is intended behavior. You can't obtain an item with negative durability in survival without major exploits anyway so it wouldn't make sense to change it.
This also gives datapack creators an easy way to make tools single use without having to find the durability of each tool
I am pretty sure this is intended behavior. You can't obtain an item with negative durability in survival without major exploits anyway so it wouldn't make sense to change it.
This also gives datapack creators an easy way to make tools single use without having to find the durability of each tool