This is not unique to the Windows Platform. The same issue occurs on Minecraft Education Preview 1.21.80.1 and by consequence, GNU/Linux (Wine) as well.
This bug is not uniform, and it doesn’t affect every world. It only affects some worlds, particularly ones that are large in size.
This bug does affect gameplay heavily and pretty much makes playing the game unplayable on worlds with a lot of moving blocks loaded within a chunk
Technical breakdown:
This bug is caused by a heap overflow within the game when it comes to calling irradiance cache updates. This is evident because in the snapshots captured during the time frame in which this bug occurs, RtlAllocateHeap fails. The game manages to correct itself and rellocates the buffer in order to avoid crashing.
Further analysis
Key Observations:
This is not unique to the Windows Platform. The same issue occurs on Minecraft Education Preview 1.21.80.1 and by consequence, GNU/Linux (Wine) as well.
This bug is not uniform, and it doesn’t affect every world. It only affects some worlds, particularly ones that are large in size.
This bug does affect gameplay heavily and pretty much makes playing the game unplayable on worlds with a lot of moving blocks loaded within a chunk
Technical breakdown:
This bug is caused by a heap overflow within the game when it comes to calling irradiance cache updates. This is evident because in the snapshots captured during the time frame in which this bug occurs,
RtlAllocateHeap
fails. The game manages to correct itself and rellocates the buffer in order to avoid crashing.P.S: It’s surprising this passed CI.