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Wolfvi

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Realized the audio wasn’t very good in first video, so here’s a better one.

The behavior when an item is manually put into ‘player.cursor’ in creative mode is also weird- seems to always think there’s an item there until the inventory is closed, then it duplicates the item that was put there through command.

[media: 2026-07-02 19-38-44.mp4]

Fireworks specifically only work if they are used as elytra boosters. If they are launched like normal fireworks, use_remainder does not apply.