mojira.dev

Wyvernity

Assigned

No issues.

Reported

MC-272099 Insufficient ammo on custom enchantments glitches the item Community Consensus MC-271566 Game crash on insufficient "ammo_use" amount Fixed MC-269682 "execute if items" count check results incorrectly Invalid MC-267490 The text component order breaks existing data packs Invalid MC-227331 Endermite missing PlayerSpawned nbt tag Works As Intended

Comments

Can confirm in 24w20a. This is due attribute slots being unavailable in custom enchantments. Since the UUID of the attribute is the same, only 1 gets applied when multiple armor pieces are worn.

I thought this was a bug fix because it never made sense when an equippable item enchanted with thorns also worked while in the hand. Thorns should only work if the item is held and is not equippable.

The report is now updated with additions.

Is it possible to rewrite this command to check total amount of items instead of items per stack?

Enable 1.21 experiment data pack while creating the world to access the new content.

I do not use strings to check for things. This is used for implementing semi-updated item lore that are dynamic thanks to function macros. One is able to find the matching line of lore and replace it with something else, without changing other existing lines. I use this to update the item lore depending on its custom NBT.

I thought this was a bug because I don't think the change of order in text components was intended.