mojira.dev

Xyphon

Assigned

No issues.

Reported

MC-263139 Chunk Blending too powerful Invalid MC-244687 Extremely small Iron Ore Vein Invalid MC-236804 Mushroom Fields aren't generating properly Duplicate MC-227617 Inconsistency between "Deepslate Bricks" and "Polished Blackstone Bricks" Duplicate MC-203635 Naming mistakes on Copper Duplicate MC-177081 Zoglins are attacked by the Wither Fixed MC-167406 Clouds don't render behind Water or Stained Glass Duplicate MC-160551 Named Villagers converted to Zombie Villagers can despawn Duplicate MC-159014 Charging a Trident and swapping to another Trident still throws the first Trident Duplicate MC-144875 Llamas attack tamed Wolves Duplicate MC-131393 Curse of Binding not available on Carved Pumpkin Duplicate MC-131234 World is completely frozen and unresponsive Fixed MC-130362 Too many Dolphins spawning Duplicate MC-130356 Llamas can't be named with a nametag Duplicate MC-130241 Husk plays both Husk and Zombie sounds when submerged in water Cannot Reproduce MC-115882 Inventory Crafting Slots not targetable Duplicate MC-101019 Thrown Potions have increased vertical momentum whilst player has levitation effect above 128 Duplicate MC-93274 Summoned Arrows can't be assigned a scoreboard value Duplicate

Comments

I wish to retract this bug report as I may have simply not deleted enough of the terrain to encourage new terrain to take its place

It really isn't. I'm pretty adamant ore veins aren't meant to be this small. Typical ore veins can house around a thousand ore blocks - at the very least - a couple of hundred. This one had less than 15.

How is this a feature request or suggestion??

I feel like this is a design choice. It's sticking to the skin

I managed to get a Strider to float in 20w13b using a Lead but I'm struggling to re-create it. But in 20w14a - you can get a Strider to float by getting a Zoglin to attack it:

https://www.youtube.com/watch?v=ZT3Qo9eVF-E&feature=youtu.be

Also having this issue

Still in 1.13.2. I have part of a Jungle that spans hundreds of blocks riddled with this

Got fixed in Pre-release 3, thank you

I literally did a 5 hour afk fishing session today on 1.13 pre-1 with the same fishing rod and received all of those items. Just unlucky.

This doesn't work in 1.11.2

I have no clue about coding but what if potion effects didn't range from 0 to 256 and rather ranged from -128 to 128? Could that help?