Confirmed in Minecraft 1.8. Same issue.
Please vote this one up. Trying to make an adventure map, and it's unacceptable to have the console telegraph everything that happens behind the scenes. Thanks!
Please vote for this. I need a creeper NPC. =(
Confirmed.
Please reopen this!
That's a relief! Thanks for clearing that up, Dinnerbone. =)
As broken as this is, I'm pretty certain this was intentional. Something like this can't just sneak itself into the code. It shows a very clear connection between fog brightness and block brightness. I really hope they see this and change their minds, though.
Oh no! D:
@zombie hunter:
By confirmed, do you mean it's a confirmed feature, or do you mean it's confirmed as in it will be fixed? :O
@zombie hunter:
Thanks for the clarification! The lever thing is interesting. Perhaps there's a confusion between "powered block" and "block with powered redstone dust on it" somewhere in the code. Powered redstone dust does emit a small amount of light, and so in the context of this (broken) algorithm, it makes "sense".
I had feared that this was an intended "feature", but the feature page confirms it. Please, Mojang, remove this. It makes absolutely no sense. Why are you darkening bright things when you're in a dark place? If anything, bright things should look even brighter when you're in the dark. It was just fine before! It is a game-breaker when I build a house with huge glass windows, look out on a clear day, and it looks like a storm is coming. Please, please, please, this is unacceptable!
You know what would be a great way to solve this problem? Use the default vignette when you're in a shadow. Neither of them make sense in their current contexts, but if you vignette the player's vision when he's in the dark, it might make more sense.