mojira.dev

axialeaa

Assigned

No issues.

Reported

MC-280015 Large numbers of firefly bushes can create flashing imagery at nighttime Duplicate MC-272398 Suspicious blocks drop loot in illogical positions Plausible MC-266787 Crafters cannot be quasi-powered, causing inconsistency Duplicate MCPE-156551 Ravagers can't break Mangrove Leaves Fixed MCPE-119312 TickingAreas unload periodically, causing the chunk(s) to stop simulating for a moment Fixed MCPE-88316 Piglin legs are not mirrored, similar to the issue of pre-Java 20w22a Duplicate

Comments

Okay thanks for letting me know. When submitting the issue it just said "personal information" which I assumed would cover mention of my disability

One way of fixing this is to change the call to this.item.split() inside BrushableBlockEntity#dropContent(Player) to this.item.copyAndClear(). This would also eliminate the need to empty the item stack further down in the method.

// old
ItemEntity itemEntity = new ItemEntity(this.level, g, h, i, this.item.split(this.level.random.nextInt(21) + 10));
// proposed
ItemEntity itemEntity = new ItemEntity(this.level, g, h, i, this.item.copyAndClear());

Removed the inaccurate and incomplete "Code Analysis". Sorry for any confusion.

This is big news for technical players and those who use our designs for their own benefit, because one of the most well-known gold farming mechanics on the platform involves randomTicking portals to spawn zombified piglins at a fast rate.

I have also experienced this.

As far as I know, this is a result of secondary brightness being applied to snow but not grass, since grass has multiple textures.

the problem appears to occur due to portal blocks now using pendingTicks rather than instant updates

This also seems to occur when the block is retracted sideways. Am yet to fully confirm