mojira.dev

cff_0102

Assigned

No issues.

Reported

MC-278960 Mobs released from a bucket towards a waterlogged block will get stuck in the block above (and suffocate) Confirmed MC-275082 Sneaking at the edge of a 1.5-block-high place may get stuck Confirmed

Comments

Can confirm in 1.21.4

seed: 4902607015186956457

-341 99 94 

I don't know why I failed to upload the image due to some errors, but you can actually see it in 1.21.4.

Can confirm in 1.21.4

seed: 4902607015186956457

-278 68 123

a hay bale in village's house

[media]

The same seed

-255 71 80

There is a grass generated in the house, which is also the most common situation of this bug.

Can confirm in 1.21.1.

Additionally, villagers may also think these beds are not occupied during breeding, which can lead to a large group of villagers crowding by the beds at night after days, like:

[media]

This bug can be confirmed in 1.21.1. Please add it to the "Affects Version/s".

Can confirm in 1.21.1.

I am sorry about that. I used a Chinese Minecraft launcher - PCL2.

Despite this, I am going to show a way to reproduce it with command. It precisely changes the player's coordinates, allowing it to be located exactly at the edge of the upper slab. If this still doesn't work, then it should be a problem with my computer or launcher.

(I found that there is a problem with the ordered list below, but I don't know how to modify it.)

/fill ~1 ~ ~1 ~1 ~1 ~2 minecraft:glass
/fill ~-1 ~ ~1 ~-1 ~1 ~2 minecraft:glass
/setblock ~ ~1 ~2 stone_slab[type=top]
/setblock ~ ~2 ~2 minecraft:command_block
  1. Set the command in the command block to:

    tp [username] ~ ~-2 ~-0.7999999
  2. Activate this command block.

  3. Try to move towards the direction of the slab (don't press the Shift key).

  4. Then you will see the player was stuck like in the video:

[media]
  1. If the player didn't stuck at the edge of the slab (the player didn't try to sneak or the player successfully sneak down), change the number of 9s in the command of the command block and have some other tries.

This should be a bug caused by accuracy issues, so when the player is in a very small range of coordinates, it can cause the game to not know whether to continue moving forward or stop in front of the slab. I tried to make the game more laggy and reproducible before, probably because in this situation, the precision required to catch this bug was smaller.


Reply from @unknown:
I fixed the ordered list for you. You left blank lines between the steps so the list always starts at the beginning.

After some tries, I found that it is easier to reproduce when the game is slow.

(In order to make the video small enough for uploading, I cut the part displaying the F3 debug screen and directly took a screenshot of the F3 debug screen in the video.)

[media]

 

Updated, reproduced it in 1.21.1 wihout any effects and enchanted armor.

Yeah, I reproduced it in 1.21.1 just now, with the same way. Should I reupload the videos?