The fact that Netherite Armour reduces vertical knockback from every other item and hit apart from sprint hits and hits with a knockback enchanted items is frankly ridiculous. It's understandable that it would still allow for horizontal knockback - but the issue with the current meta when it comes to player versus player combat is the ease of being able to knock a player up into the blast radius of an end crystal.
If the developers were simply able to correct the issue of horizontal knockback (+Y) when wearing Netherite Armor in 1.16.2, it would greatly re-balence the currently `broken` player versus player combat mechanics.
The fact that Netherite Armour reduces vertical knockback from every other item and hit apart from sprint hits and hits with a knockback enchanted items is frankly ridiculous.
It's understandable that it would still allow for horizontal knockback - but the issue with the current meta when it comes to player versus player combat is the ease of being able to knock a player up into the blast radius of an end crystal.
If the developers were simply able to correct the issue of horizontal knockback (+Y) when wearing Netherite Armor in 1.16.2, it would greatly re-balence the currently `broken` player versus player combat mechanics.