mojira.dev

darknavi

Assigned

No issues.

Reported

MC-768 Server List/Joining Freezing Done

Comments

Pack settings are being revamped.

Support for multiple settings/labels will be included in manifest v3 in upcoming releases so hang tight!

We should probably update the log message here.  It's pretty benign.  All this log means it that resource packs downloaded to the client (when joining the game) are downloaded directly from the game server instead of from a remote (CDN) URL.  You can safely ignore it.

This is as-designed. Object.values doesn't have any order guarantee so it should not be relied on for specific ordering.

 

import { world } from '@minecraft/server';

world.afterEvents.buttonPush.subscribe(({ source, block }) => {
    // Order not guaranteed
    world.sendMessage('§eButton V3Pos:§7 ' + Object.values(block.location).map(v => v.toFixed(2)).join(' '));
    world.sendMessage('§6Player V3Pos:§7 ' + Object.values(source.location).map(v => v.toFixed(2)).join(' '));

    // Prints in order always
    world.sendMessage('§eButton V3Pos:§7 ' + `{x: ${block.location.x.toFixed(2)}, y: ${block.location.y.toFixed(2)}, z: ${block.location.z.toFixed(2)}}`);
    world.sendMessage('§6Player V3Pos:§7 ' + `{x: ${source.location.x.toFixed(2)}, y: ${source.location.y.toFixed(2)}, z: ${source.location.z.toFixed(2)}}`);
});

This should be fixed in 1.20.80-preview.22 (next week when the feature returns)!

Can you try turning anti-aliasing down to zero and see if that changes anything?

It seems like this could be provoked by content. Does anyone here mind uploading their world/packs (probably just the entire server folder) so we can take a look at this?

Closing as this should be fixed in the 1.20 preview. Let us know if it still isn't working correctly.

You manifest is quite old and out-dated.  You'll need to update your dependencies to use `module_name` instead of `uuid`.  You're also referencing removed versions of a few modules (`@minecraft/server-gametest` version 0.1.0 was removed, 1.0.0-beta is the only version now).

This is fixed in the 1.20.0.21 preview!

This is a duplicate of MCPE-168409 I think.  BlockPermutation.resolve didn't work with custom properties at all.

Which pack are you referencing? The "Gametest framework" toggle is no longer needed to use script, but there is a new "Beta Modules" toggle which allows you to use the `-beta` versions of script modules.

Does someone mind uploading a more recent server log?  Specifically I am looking for the bits at the end that contain the session ID.

Thanks for the report! This should be fixed in 1.20.0 previews (and 1.20.0 once it comes out).