mojira.dev

fcelon

Assigned

No issues.

Reported

MC-278169 Client data generator isn't working Invalid MC-183834 /attribute lets you set base to value greater than attribute max value Confirmed MC-137706 Selecting obfuscated text in book crashes the game Fixed MC-135519 NoGravity tag not working on drowned Confirmed MC-125251 Strong Turtle Master potion makes players invincible Fixed MC-124354 Item color doesn't depend on item rarity Duplicate MC-122732 x, y and z selectors don't support ranges Duplicate MC-121894 Horse model becoming frozen in jump pose Duplicate MC-120652 Tipped arrows of harming inconsistency Duplicate

Comments

Still a bug. Invalid resource pack should never cause things like this to happen.

Not true for high enough levels of jump boost. I am not sure if is it a bug, but jump height grows exponentially with jump boost level unlike fall damage reduction, so if you give yourself or a mob very hight level of jump boost, not all fall damage will be prevented.

If you're playing minecraft with a lot of mods on slower PC, things like this are going to happen. Try allocating more memory to minecraft or using optifine. It might help.

Do not use relative coordinates in functions, which will be run by gameLoopfunction. If you use this gamerule, the function will be executed by the server, not by the executor of the gamerule command. And because the server has no coordinates, relative coordinates will not work. If you want to make this loop working, you have to use execute command.

execute @a ~ ~ ~ /setblock ~ ~-1 ~ minecraft:cobblestone
#say hi

This should work OK