mojira.dev

feildmaster

Assigned

No issues.

Reported

MC-4237 Snowballs travel through players Duplicate

Comments

Fixed in a later 1.7 snapshot.

After further research, discovered to be fixed in a 1.7 snapshot

Updated relations to currently existing issues.

An update on what this issue is caused by:

The client gets a packet when the entity spawns (Packet23), this packet does not take NBT data into account. The way tnt fuses are implemented (as nbt, not in the DataWatcher), the fuse gets completely ignored (both on the server <stop/start> and the client <always>)

It is resolved since it should be fixed in the latest snapshot.

But your post was yesterday and I'm not entirely sure when C was released.

Passing through solid blocks is an entirely different issue.

This isn't invalid, as you can actually reproduce it in vanilla. Reopening.

Confirmed. 🙂

Entities that have that flag don't ever get their "movement" flag reset.