mojira.dev

hotdog195

Assigned

No issues.

Reported

MC-302263 Mobs, such as copper golems, cannot pathfind on suspended scaffolding. Duplicate MC-302195 Wrong BUG feedback, after testing, I found that I was operating incorrectly Incomplete MC-302147 Copper golems do not account for path distance when searching for the nearest chest Invalid MC-302146 Carpets can cause the copper golem to misbehave when searching for chests Awaiting Response MC-302026 The copper golem is erratic in its pathfinding and chest opening. Awaiting Response MC-301638 The priority of the copper golem in finding the chest is abnormal Awaiting Response MC-300635 The Copper Golem and the Trapped Chest interact incorrectly. Duplicate MC-300353 The Copper Golem cannot open the box that it should be able to open. Duplicate

Comments

It is indeed my mistake. When the first box is a large box, the box behind the large box is indeed farther away from the box at the foot, so it is not a bug.

I think this issue of pathfinding failure due to obstacles might be a bug. I can't figure out how it happens, but I hope that after it's fixed, the search function will work consistently for all such obstructed chests.

[media: 2025-08-29 15-58-06.mkv]

[media: 2025-08-29 16-00-33.mkv]

This video demonstrates how boxes covered by transparent blocks seem difficult to target, but this problem does not occur on flat ground.

I hope the fix is ​​not simply refusing to recognize these boxes, because there may be cases where the top of the box is blocked by a transparent block but you still want the copper golem to classify it.

This seems to be caused by the top of the box being blocked by a transparent block, such as glass or piston. When it is not blocked, there seems to be no recognition problem.