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ims212

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Reported

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MC-261334 Bad text in timestamp in world selection when running on Java 20 Duplicate MC-259819 Z-fighting on the text of text displays Fixed

Comments

This is caused by the new LWJGL update utilizing GLFW_SOFT_FULLSCREEN, a hidden constant. On Windows, soft fullscreen is intentionally caused by missizing the window by one pixel.

as far as I understand, this is completely intentional on a window level, and MC just needs to hide this by showing the size minus one pixel.

To clarify the image, what I meant was that the weather target is still depth checked in transparency.fsh. This means that even though depth writes are off, the translucency shader depth-checks it and (correctly) does what's shown in the image (putting the beams in the back).

Update: It seems like this is not restricted to Java, but this issue is happening across many languages due to a change in how date formatting is handled in Unicode. I'll look for a fix and post a code analysis.

I have managed to reproduce the issue on macOS, on a fresh install of Minecraft and Java 20.

This is definitely a modded environment, as this issue is caused by an mod failing to inject into the vanilla game code.