Which way is it meant to work because receiving a empty bottle makes using auto brewing so much harder.
You have to input on the sides for bottles and fuel.
The top for ingredients and take out on the bottom.
A bottle popping out could go into any hopper..
The other post you point to is reporting receiving no bottle as a bug.
I'm ok with not receiving any bottles back.
This is a strange bug because if you have more than one dragons breath bottle in the brewing stand while it's brewing, then it Will spit a empty bottle onto the floor but not when they is only one bottle. Checked this in 1.16.2 and 1.16.3
Sorry but if that's intended then why? It makes no sense to have it work that way. Clearly an over sight and not intended.
Anyway thanks for your time.
No that is not the same.
When you give a Redstone signal to a activator rail, All connected activator rails get powered!
I can not see any reason why anyone would want this. Redstone should in my opinion only activate only the activator rail it is touching.
I would call this a bug or maybe a over sight.
I wanted to add it to 1.13 etc but the option wasn't there.
You will probably say this works as intended but please talk to the crew and ask yourselves which way makes sense., to power them individually or as linked..
Thanks for your time
The maps change colour/shade when the player looks at them from inside their inventory too. Just move the mouse or cursor over items and blank areas inside the inventory.
In the latest Snapshot 14w11a this bug seems to be gone. Resolved i would say. Thank you
I have made the video but its too large to post in here. Its only 44 seconds long. I had to upload to Youtube if thats any help;
http://youtu.be/Z-6evJMdRgw
Also I done the crash report, It should of been sent. Do you mean to also post the crash report in this comment area?
Will upload pictures or a video if videos can be uploaded
14w10c, still a problem and still not solved! How are we meant to make use of these for puzzle maps etc!
its about time this gets fixed seeing them have know about it for so long. how are you meant to make problem solving maps when people cant see the problem that needs to be solved! turns a problem solving map into a lucky guess map!
If a Comparator can lock a Repeater, but the Repeater doesn't look like it is locked then this is still a problem and has been since 1.5.2 or before. Surely this means the Repeaters need re-coding and at the same time maybe Redstone Torches.
How am I meant to make problem solving maps when no-one can tell if its locked.
you mark this as "Resolved" but its not Resolved in any way shape or form
This is not "Resolved" and as for "Working As Intended", this is a confusing statement.
I reported this in 1.16.3 but noticed it on 1.16.2
This report is from 1.11
It's still happening in 1.18.1 and 1.18.2.
Personally I would rather have the bottles get destroyed to keep things cleaner but saying this works as intended is NOT true.
Either brewing destroys the empty bottles from Dragons Breath or it doesn't, you can't do both and call it "Intended"
Edited- That comes across as me being aggressive, it's just how i text talk .
I would love to see the count of bugs and if that number is going up or coming down. Adding new features is nice but bugs have to fixed more and a limit to how long a bug can sit here not being worked on.