My OS is a Nintendo Switch. I'm using the latest patch, .21, and have been having trouble with Realms and Marketplace since the last big update (not the hotfix to correct the bugs incurred by the patch). My realm expired in the middle of these issues, and after renewing, I am finding I cannot import my 134MB previous realm to the new realm. I'm able to see my expired realm and download the file. When I try to replace my existing world with this backup, the import gets between 75 and 83MB every time I get "an error occurred." I tried this multiple times under varying circumstances for my home internet with the same result each time. I'm nearly at the point of just moving on as I've more important things to do than wait on a developer to fix the rollout of a server changeover. I'm beyond frustrated. Cloudstrike, Mojang, Microsoft...when did software developers stop testing updates/patches before release? It's bush league. I had to thread test updates in a sterile environment under simulated peak demand for weeks to ID bugs. The same should have happened here. Bush league. Anyway. Hopefully, this post finds others in similar circumstances that the developers can use to troubleshoot the processes.
My OS is a Nintendo Switch. I'm using the latest patch, .21, and have been having trouble with Realms and Marketplace since the last big update (not the hotfix to correct the bugs incurred by the patch). My realm expired in the middle of these issues, and after renewing, I am finding I cannot import my 134MB previous realm to the new realm. I'm able to see my expired realm and download the file. When I try to replace my existing world with this backup, the import gets between 75 and 83MB every time I get "an error occurred." I tried this multiple times under varying circumstances for my home internet with the same result each time. I'm nearly at the point of just moving on as I've more important things to do than wait on a developer to fix the rollout of a server changeover. I'm beyond frustrated. Cloudstrike, Mojang, Microsoft...when did software developers stop testing updates/patches before release? It's bush league. I had to thread test updates in a sterile environment under simulated peak demand for weeks to ID bugs. The same should have happened here. Bush league. Anyway. Hopefully, this post finds others in similar circumstances that the developers can use to troubleshoot the processes.