I can confirm in 25w09b. It appears to be a bug in Intel’s GPU drivers. From my testing, slime eyes happened:
0/20+ times with vertex attrib binding disabled
10/10 times with vertex attrib binding enabled (incl. 1 crash and a bunch of weirdness - vertices being in random places)
Tested by restarting my game and loading into a void superflat with a bunch of slimes with a mod to change the debug flag that forces vertex attribute binding off. I didnt wait for a crash, but I have only seen the game crash if the slime eyes are weird. OS is windows 11, GPU is intel integrated graphics (UHD 620) on driver version 30.0.101.1218 (December 23rd 2021) which Windows update suggests is the latest.
I can confirm in 25w09b. It appears to be a bug in Intel’s GPU drivers. From my testing, slime eyes happened:
0/20+ times with vertex attrib binding disabled
10/10 times with vertex attrib binding enabled (incl. 1 crash and a bunch of weirdness - vertices being in random places)
Tested by restarting my game and loading into a void superflat with a bunch of slimes with a mod to change the debug flag that forces vertex attribute binding off. I didnt wait for a crash, but I have only seen the game crash if the slime eyes are weird. OS is windows 11, GPU is intel integrated graphics (UHD 620) on driver version 30.0.101.1218 (December 23rd 2021) which Windows update suggests is the latest.