I would assume that with cheats enabled, changing difficulty should not toggle the keepInventory switch. The feature should have only been applicable to those with cheats disabled. Coupling difficulty with keepInventory makes the switch not persistent, and goes against the user expectation for the cheat
I would assume that with cheats enabled, changing difficulty should not toggle the keepInventory switch. The feature should have only been applicable to those with cheats disabled. Coupling difficulty with keepInventory makes the switch not persistent, and goes against the user expectation for the cheat