mojira.dev

libraryaddict

Assigned

No issues.

Reported

MC-70836 Teleporting away and back to a location will turn every entity invisible to you Duplicate MC-70826 Rendering issue when more than one transparent is overlayed Duplicate MC-69453 NoGravity tag doesn't work on entities that NoAI doesn't cover Invalid MC-56701 Snowman generates snow out of sync from the server Fixed MC-51996 Bounding box is wrong for sleeping player Duplicate MC-49763 Teleporting another player to you has them invisible Duplicate MC-44108 Slowness effect has no effect when in the air Duplicate MC-36208 Predictive behavior with player death while wearing armor Invalid MC-34735 Adventure mode - Breaking long grass while holding both left and right click glitches out the hand Duplicate MC-32679 Spawned in enderportals are not nameable Fixed MC-31797 Sound continues to play even when not in a server Duplicate MC-29368 While invisible, the hand isn't displayed Works As Intended MC-22410 Sending messages with a new line does a new line, but with a space before the message. Works As Intended MC-21870 Screen goes blank when modifying walk speed Fixed MC-5674 Client can control if they take damage and abuse this / ALT or F10 freezes client in windowed mode Fixed

Comments

As requested by md_5, a world which illustrates the difference between absolute teleports and relative teleports.

Easy way to tell the difference between the two types in the current version of MC is to be jumping as you click the buttons.

If the bug has changed, shouldn't a new bug be opened instead of this bug used?

This bug has been fixed, the new bug is similar but not the same one.

When people jump while standing still, they shouldn't have the speed modifier.
When people jump while sprint jumping, it doesn't make sense to give them the same speed multiplier as if they were standing still.
Sprint jumping is specifically intended to do long jumps, and ignoring the speed potion is weird.

How is this not a bug.

You can't surely tell me that its 100% intended for players to sprint jump normally when a splash potion of slowness is thrown on them?

That doesn't look to be the same bug..
Same end result sure. Not the same bug.

That's like earning money from doing work and finding money on the street.
You can't call it both the same method despite having the same end result.

This bug is replicable most on a modded server, but can be replicated on a vanilla server.
To replicate on a modded server, just send the spawn packet while the mob is still visible.

Because it was created on a modded server despite this obviously not being a modded bug.

Does spawning it in using /summon count as vanilla?

Currently Grum plans to have clients kicked after 23 hours, 59 minutes.

This means that if the clients/server timestamps are more than 1 minute off. Players are still going to crash.
This would have to change to 23 hours, 30 minutes to be on the safe side.

And this does still not cover the common case where players modify their computers date/time.

If this is a duplicate of the other bug report, why is the other bug report marked as resolved?

As requested. The crash report

Actually just realized something.

All alt does is prevents their sending packets.
Something a modified client could easily readd to retain the same functionality.

Er.

Is this being worked on.. or?

Feeling like this bug would get more attention and be fixed if I just make it public.

This was using bukkit.

Spawned in entity and changed fuse length.