If the bug has changed, shouldn't a new bug be opened instead of this bug used?
This bug has been fixed, the new bug is similar but not the same one.
When people jump while standing still, they shouldn't have the speed modifier.
When people jump while sprint jumping, it doesn't make sense to give them the same speed multiplier as if they were standing still.
Sprint jumping is specifically intended to do long jumps, and ignoring the speed potion is weird.
How is this not a bug.
You can't surely tell me that its 100% intended for players to sprint jump normally when a splash potion of slowness is thrown on them?
That doesn't look to be the same bug..
Same end result sure. Not the same bug.
That's like earning money from doing work and finding money on the street.
You can't call it both the same method despite having the same end result.
This bug is replicable most on a modded server, but can be replicated on a vanilla server.
To replicate on a modded server, just send the spawn packet while the mob is still visible.
Because it was created on a modded server despite this obviously not being a modded bug.
Does spawning it in using /summon count as vanilla?
Updated
Obviously vanilla..
Currently Grum plans to have clients kicked after 23 hours, 59 minutes.
This means that if the clients/server timestamps are more than 1 minute off. Players are still going to crash.
This would have to change to 23 hours, 30 minutes to be on the safe side.
And this does still not cover the common case where players modify their computers date/time.
This is a joke right?
If this is a duplicate of the other bug report, why is the other bug report marked as resolved?
As requested. The crash report
adventure hand
Still is a concern.
Still is a concern.
Actually just realized something.
All alt does is prevents their sending packets.
Something a modified client could easily readd to retain the same functionality.
Er.
Is this being worked on.. or?
Feeling like this bug would get more attention and be fixed if I just make it public.
This was using bukkit.
Spawned in entity and changed fuse length.
As requested by md_5, a world which illustrates the difference between absolute teleports and relative teleports.
Easy way to tell the difference between the two types in the current version of MC is to be jumping as you click the buttons.