mojira.dev

lougehrig10

Assigned

No issues.

Reported

MC-116796 Chicken suffocation Duplicate MC-60210 Bow Ding Works As Intended MC-60203 Repeater Duplicate

Comments

So, I thought I’d give my two cents on what I think is happening.

My hypothesis is that the ghast is large enough to render and move around, but it is far enough for it to If this is the case, an easy solution would be to either exclusively extend the despawn radius for the ghast, or base the despawn radius on the size of the entity to be despawned.

Still attach the full crash report, but I would assume you either have no OpenGL or it is out-dated