mojira.dev

midder

Assigned

No issues.

Reported

MC-35594 Nothing is logged in SMP from snapshot 13w39 and up Duplicate MC-30436 Hunger depleting too fast Duplicate MC-17295 Scoreboard objectives disappears when logging out Fixed MC-15812 Item in hand disappears if when fighting skeleton Duplicate MC-9275 TNT is not ignited when right-clicked by a fire charge Fixed MC-9076 Piston Visual Glitch/Bug Duplicate

Comments

Taken from mojang.com :
"If you are updating from 14w26a or 14w26b, your saved world has corrupted blocks and it will be heavily damaged once you open it in 14w26c. Please use a world backup that was saved with a pre-14w26 version.
Never use snapshots without first making backups of your saved worlds."

After relogging twice it fixed the problem. I'm not sure why...

Have you tried looking at the spawned mob for more than 2 seconds? No, it doesn't work

I already had, and I also looked at multiple vidoes explaining how to do this.
Use this command yourself:

/summon Witch ~ ~1 ~ {AttributeModifiers:[{Name:generic.movementSpeed,Base:0.0}]}

This. Also, attributes doesnt work in 14w08a too, so you can only slow down/speed up mobs by the command /effect and throwing potions at them.

Can't use attributes on mobs in 14w08a

I would say it is fixed, because they did not release an .exe file for the newest version.

1.7.1, i could not join a server if i left and tried to join it again (unless i restarted).

In 1.7.2, instead of being unable to join a server, i now get kicked out more often while playing (io.netty.handler.timeout.ReadTimeoutException). So i would say its not fixed.

Sometimes, when i try to connect/ping, my internet hangs up for some strange reason for around 30 seconds. This also seems to sometimes give this error to my client log:

Client> java.net.ConnectException: Connection timed out: no further information: IP/IP:25565
Client> 	at sun.nio.ch.SocketChannelImpl.checkConnect(Native Method) ~[?:1.7.0_45]
Client> 	at sun.nio.ch.SocketChannelImpl.finishConnect(Unknown Source) ~[?:1.7.0_45]
Client> 	at io.netty.channel.socket.nio.NioSocketChannel.doFinishConnect(NioSocketChannel.java:191) ~[netty-all-4.0.10.Final.jar:?]
Client> 	at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.finishConnect(AbstractNioChannel.java:228) ~[netty-all-4.0.10.Final.jar:?]
Client> 	at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:497) ~[netty-all-4.0.10.Final.jar:?]
Client> 	at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) ~[netty-all-4.0.10.Final.jar:?]
Client> 	at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) ~[netty-all-4.0.10.Final.jar:?]
Client> 	at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) ~[netty-all-4.0.10.Final.jar:?]
Client> 	at java.lang.Thread.run(Unknown Source) ~[?:1.7.0_45]

Confirmed, not fixed

Just play normal survival, you'll find it very quickly. I own a server and a lot of people have started noticing this.

Force crashed and attached the report

Lost really good stuff because of this :/ Well, i guess i have to check on my armor frequently until the new snapshot comes out

Sorry, but how could i know that armor breaking caused it...
Yes, i did search for it 😛

If you set fire to explosives, what do you think would happen?