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monnocat

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That and prism launcher disabling turtle spawns somehow ¯\_(ツ)_/¯

Perhaps the lagginess is to blame, it’s a virtual machine after all.

That’s interesting. Not sure what’s happening.

I guess the issue is somehow on my side, but I really have no idea what could be it considering I made a brand new virtual machine for this.

Alright so I tried the same thing in a regular world and turtles spawned. I guess something’s wrong with Single Biome worlds as well. Going to test 1.21.11 now.

Alright, that’s progress!

For this next test I set up a virtual machine with linux Mint and ran the official launcher without installing anything else.

I launched 26.2 and created a new world with type Single Biome with biome Beach. After killing all existing turtles I set up command blocks to track all spawned entities and instantly remove them. To confirm this was working, I tried generating new chunks, and sure enough turtles were detected and removed.

After waiting for a long time no turtles spawned.

Let me know if this setup is valid.

Honestly it is upsetting to me that I have gone to great lengths to test this behavior and you just dismissed it seemingly without even considering what I wrote, simply looking at the “environment” part.

The launcher does not modify the game in any way, it is only for automating the management of multiple instances. Additionally for each test I did I created a new world, and I was using 100% vanilla minecraft.

It could be that something is somehow wrong with my system specifically, in which case I would like someone else to test this with the same setup. However, aside from that possibility, everything is pure and vanilla.