mojira.dev

monster860

Assigned

No issues.

Reported

MC-66431 Setblock clocks only pulse 10 times a second Duplicate MC-63261 Wearing a skull makes other players get messed up if you go into 3rd person view. Duplicate MC-58108 FallingSand ignores rotation tag Invalid MC-57994 Block models show "error block" when having coordinates outside the range (0,0,0)-(32,32,32) Works As Intended MC-45281 Cloned command block crashes Fixed

Comments

That didn't work either. I tested both kinds beforehand.

I tested it by hooking the clock up to a cmd block that increments a timer value by one. This value incremented 10 times a second instead of 20 times.

Have you tested it in 14w32d?

/summon FallingSand ~ ~ ~ {Rotation:[45f,0f]}

Actually, you can. I made one myself. In 14w25a/b

You can create an XRAY pack easily without large models........ Also, large models have a whole bunch of possibilities. One example is JesperTheEnd's Mario in Minecraft, which uses such large models. And besides, there are anti-xray plugins on servers. And if you're THAT worried about XRAY packs, then just implement anti-xray functionality in vanilla.

The bug can be fixed by simply making it so that the command executes after the block metadata gets set to one. If that is done, then this bug won't occur.