thanks for fixing it
put another structure block in your build that is triggered by an observer block facing air, the other part of the structure when loaded should delete the observer and the structure block that loaded the other part, just use this method, does not work well with rotations.
To spare people from leading the long bug report, I decided to instead create a summary and instructions here.
Summary of the Summary: Take any files and pieces of code related to and part of structure block mechanics along with dependencies, then use them for the current version. Adapt as needed try not to cause the error again.
Basically some files connected to the structure block may have some errors in calculations, the problem could also be related to the files that make the structure block work as well. Keep in mind this may affect the /structure command in command blocks.
The main part of the issue is that when a structure block is in another structure and that structure encapsulating the structure block is rotated enough times it deforms the coordinates and how rotations should happen for the structure block inside the structure.
Keep in mind that versions 1.19 and before did not have this issue and rotated structure blocks in structures along with adapting their coordinates and rotations correctly as well. The safest version to go back to is 1.18, but I recommend something in between 1.18 and 1.19 to be the fixed versions.
I had multiple people/friends test this bug across multiple platforms and conditions to make sure this was not platform related issue, or an issue limited to worlds, realms or servers, it affects all.
More info is in the main bug report.
I created a new bug report that affects all of bedrock edition so how do I delete this one?
idk if it is possible to directly show a dev the error I have but it could help
it has been affecting latest versions so far
also this has happened on multiple worlds
So I can't exactly do that, due to video size limits, etc, still figuring this out, but I have more detail on the bug
So part of it was fixed, but if you turn a generator of a multi structure block structure block again without placing a new one and only upping the rotation by something like 90 degrees to 180, it still breaks the multiple structure block structure.
I kind of discovered something that heavily depends on structure blocks to work as intended, so this is a highly important bug fix, and also important if you wanna make cool large ships that look like they move and turn with structure blocks
The reason I cant put the world is because I play on a bedrock xbox console and can't exactly download my world like that
simple fix for all of this would be to take structure block mechanics from 1.17 to 1.19, and if you are risking it, 1.20 also works but might not, then take the code from your selected version and use it to replace the current structure system's code, you may have to edit some other files so that stuff like dependencies along with other files/file modifications that the older code would need to work is there
uhh its not fixed
Done, bug report is done, also it's not the linked issue, structure blocks still rotate but the coordinates are messed up and so are the settings themselves, and possibly the rotation too.
Also ignore the replication section, video does that already.
actually this feature used to exist
Ok I did everything you guys asked for
file is too big
Video coming soon
This is not the same as any related errors that I have encountered.
thanks for fixing it