mojira.dev

rob

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Reported

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MCPE-164057 Comperator bug Duplicate BDS-9449 The Beaconator achievement not working on windows 10 edition Duplicate BDS-8213 Nintendo Switch unable to automatically sign-in Invalid BDS-2510 Purchased Content Invalid MCPE-52564 auto sign out in the middle of gameplay Cannot Reproduce MC-158636 Block breaking lag Awaiting Response MC-156793 Fence gates keep disappearing Awaiting Response MC-145061 Minecarts won't turn when traveling at slow speeds Duplicate MCPE-41515 Wrong texture on Pistons Duplicate MC-143495 Creepers do no damage to the player if they are on snow. Duplicate

Comments

@MishMoshKeel21 This issue has nothing to do with MC-172592 as this isn't an illegal position, it's a block state what we are trying to change, the door going from closed to open by just changing the way the /setblock command is executed; the bug is refering to the error message "Could not set the block.", which often happens when the user tries to place the same block already in that coordinate, previously the game would interpret it as clearly not being the same block and allow us to change the door's state to open, just like you would with (/setblock ~ ~ ~ blast_furnace[lit=true]) and then set (/...[lit=false]), in game that still works, some block states can be change but doors are having this issue; my guess is that the game isn't recognizing the change in block state so we get the error.

same issue for me

(statistics comes up in single player but not online server)

Can confirm. Not just slabs, but tilled dirt, paths, etc. Jumped up to a path in a village, and it was "pushing" me away. Same when trying to walk through a farm. Each "block" seemed to push me and keep me from moving freely.

Did not happen in 1.15-pre1

Windows 10

Java 1.15-pre2

iPad Gen 2 - same issue.

Specifically started after the 1.13 update.

 

Sorry this has taken so long, but I have done this again. I will attach the new files, but I am also attaching the latest log file as well. In that file, you can see that root.tick and root.tick.autosave are taking a LONG time, ~6000ms. Now I don't know what is going on, because I upped the allocated RAM to 8GB (I have 32), and my computer is high performance. This shouldn't be happening.

The block breaking lag happens sporadically. I had to start/stop the debug a few times before I could get it to happen. I haven't had it happen a 2nd time, but I can try it again until it happens and post those reports. The chest lag happened twice I believe.

I would love to know how lag is happening client-side. As I said before, none of these problems happened until a couple weeks ago, and the only thing that I can think of that was updated, other than Minecraft was Java. If you could direct me somewhere that can help with the client-side, I will explore that alley as well.

The debug files I posted are for the block issue. I captured another lag spike as well in another report, which was when opening a chest. Went to open the chest, and nothing happened, the sound stopped, and then after a second or so it caught up and opened the chest. If there is anything else I can do please let me know.

I'm not sure if it's only fence gates. I've noticed other blocks disappearing as well. Most of the ones I've noticed vanishing are netherack blocks in the Nether.

It's a paid sever on CubedHost. Running 1.14.3

Tried wiping the server and uploaded the world folder. This gate is still being removed occasionally. How annoying.

I optimized the world by forcing-upgrade=true, restarted the server, then set the value back to false. Deleted the usercache file. I have no datapacks installed, I'm running vanilla 1.14.3. As far as reloading chunks, while i was logged in , I hit F3+a.

The issue is still happening. If there is some other cache that I need to delete, I'm not sure where it would be on the server. If there is something else I need to try, please let me know.  I will try backing up the world folder and wiping the rest, and then upload the world folder. Not sure if this will help, but I'll give it a try

Created video showing issue, uploaded to youtube. Issue maybe be due to villagers standing on soul sand.

https://youtu.be/JThArfsMOf8

Attached a couple screenshots with villager entities, showing looking at glass pane and not looking

 

I’m not sure it’s quite the same, as only one spawner in my world not all of them came up empty and it was when my controller lost connection a few days after converted not lost during conversion. I’m not a programmer but that seems different to me. If it’s not different tho I stand corrected. Villagers also are still unable to breed, mobs have started to spawn again but spawn with 32 blocks of player now and on half slabs at any light level which means to afk I have to put myself in a glass box so I don’t die in areas that should be spawn proof. Maybe those should be separate complaints was just trying to save time getting them reported.

Same thing here hope this issue gets fix soon should hold off on getting realms 😞 and put a hold on getting xbox one x intell this is fixed

Thanks for your support, i missed at my models map, that 2 redstone models had a uppercase... strange that it affected the item aswell, but it's fixed...
Thanks a bunch 😃

but can i donload a older version of the lancher to get the snapshot ?

I can confirm this as well in the 1.5 release. I tried is in SSP and SMP.

SSP: Damage seems to only take place when you ENTER the nether, not when leaving it.

SMP: Damage is taken BOTH directions (entering AND exiting the Nether.)

Just updated our server, and my client to 1.4.5. Seems like this issue has
been fixed. Now getting Wither Skeletons in ALL nether fortresses. cheer

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