Same problem in a realm here.
The fix on a duplicate (MCPE-31064) of this problem was: 'Play in windowed mode'. I'm sorry, I don't want borders and a windows- and title bar in my screen. This fix is like saying your Lamborghini has a flat tire and your mechanic says: "Well, can't be fixed anymore. You can trade it in for this Ford Fiesta." That's ridiculous. I just want to play this game on full screen (or even borderless fullscreen,if that would exist for minecraft), so I can alt-tab out of the game without being kicked out of the realm. Other games can, why can't minecraft?
Ok so I had the same issue today. I tried to eat, the game showed me the eating animation but no food was added to the food-bar and no bread was reduced from my inventory.
This issue was fixed when I started the game again a couple hours later.
Maybe related, maybe unrelated:
My minecarts were moving at a bout 2fps. The weird thing was that my camera movement was still smooth during the 2fps movement of my minecart.
Drops and xp didn't drop at the moment a mob was killed.
This was also fixed on restart.
I had the issue in a realm while running minecraft on PC. I didn't check the version (yet, if you'd like me to check). The realm is running on survival mode (normal).
same issue for me
(statistics comes up in single player but not online server)
Can confirm. Not just slabs, but tilled dirt, paths, etc. Jumped up to a path in a village, and it was "pushing" me away. Same when trying to walk through a farm. Each "block" seemed to push me and keep me from moving freely.
Did not happen in 1.15-pre1
Windows 10
Java 1.15-pre2
2 iPad 2's are now working.
One was upgraded 1.13.0 -> 1.13.2 and now works
The other was upgrade from prior to 1.13.0 -> 1.13.2.
They do experience a slow load time, but that may be normal. No xbox account on either, but Internet available via wifi.
@urielsalis
Ok. I didn't realize that.
We have never created an XBox Live account. We only play locally on our LAN using iPads.
It seems the Sign In (and I guess Log Out) button is only available once the application is running. Is there another way people can confirm they are signed out prior to launch?
Can this be related to the root of the issue - the application launch is looking for XBox Live account?
@urielsalis Your update on Nov-14 3:20 AM US Eastern time regarding a potential workaround states a potential fix for XBox. This ticket however is titled "Minecraft doesn't work on iOS after update to 1.13.0".
Furthermore there seem to be several posts regarding XBox.
I suggest creating an additional ticket for XBox and leaving this for iOS, migrating those related comments to the new ticket.
iPad Gen 2 - same issue.
Specifically started after the 1.13 update.
Sorry this has taken so long, but I have done this again. I will attach the new files, but I am also attaching the latest log file as well. In that file, you can see that root.tick and root.tick.autosave are taking a LONG time, ~6000ms. Now I don't know what is going on, because I upped the allocated RAM to 8GB (I have 32), and my computer is high performance. This shouldn't be happening.
The block breaking lag happens sporadically. I had to start/stop the debug a few times before I could get it to happen. I haven't had it happen a 2nd time, but I can try it again until it happens and post those reports. The chest lag happened twice I believe.
I would love to know how lag is happening client-side. As I said before, none of these problems happened until a couple weeks ago, and the only thing that I can think of that was updated, other than Minecraft was Java. If you could direct me somewhere that can help with the client-side, I will explore that alley as well.
The debug files I posted are for the block issue. I captured another lag spike as well in another report, which was when opening a chest. Went to open the chest, and nothing happened, the sound stopped, and then after a second or so it caught up and opened the chest. If there is anything else I can do please let me know.
I'm not sure if it's only fence gates. I've noticed other blocks disappearing as well. Most of the ones I've noticed vanishing are netherack blocks in the Nether.
It's a paid sever on CubedHost. Running 1.14.3
Tried wiping the server and uploaded the world folder. This gate is still being removed occasionally. How annoying.
I optimized the world by forcing-upgrade=true, restarted the server, then set the value back to false. Deleted the usercache file. I have no datapacks installed, I'm running vanilla 1.14.3. As far as reloading chunks, while i was logged in , I hit F3+a.
The issue is still happening. If there is some other cache that I need to delete, I'm not sure where it would be on the server. If there is something else I need to try, please let me know. I will try backing up the world folder and wiping the rest, and then upload the world folder. Not sure if this will help, but I'll give it a try
I’m not sure it’s quite the same, as only one spawner in my world not all of them came up empty and it was when my controller lost connection a few days after converted not lost during conversion. I’m not a programmer but that seems different to me. If it’s not different tho I stand corrected. Villagers also are still unable to breed, mobs have started to spawn again but spawn with 32 blocks of player now and on half slabs at any light level which means to afk I have to put myself in a glass box so I don’t die in areas that should be spawn proof. Maybe those should be separate complaints was just trying to save time getting them reported.
It didn’t fix mine and now my chicken farm is going haywaire since the update lol. Chickens spawning everywhere with no breeding limit it seems but mobs still aren’t spawning properly on mine.
Thanks for your support, i missed at my models map, that 2 redstone models had a uppercase... strange that it affected the item aswell, but it's fixed...
Thanks a bunch 😃
Oh, ok. Thanks.
@MishMoshKeel21 This issue has nothing to do with MC-172592 as this isn't an illegal position, it's a block state what we are trying to change, the door going from closed to open by just changing the way the /setblock command is executed; the bug is refering to the error message "Could not set the block.", which often happens when the user tries to place the same block already in that coordinate, previously the game would interpret it as clearly not being the same block and allow us to change the door's state to open, just like you would with (/setblock ~ ~ ~ blast_furnace[lit=true]) and then set (/...[lit=false]), in game that still works, some block states can be change but doors are having this issue; my guess is that the game isn't recognizing the change in block state so we get the error.