look im not very smart in this department i need little more help then that i am not sure what i am post be looking for or doing never had this problem till 1.8 need someone to work with me here
how would i do that?
Minecraft Crash Report ----
// Don't do that.
Time: 9/3/14 3:15 PM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at cuj.a(SourceFile:402)
at cua.b(SourceFile:238)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.a(SourceFile:99)
at bsu.aj(SourceFile:437)
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Stacktrace:
at cuj.a(SourceFile:402)
at cua.b(SourceFile:238)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.a(SourceFile:99)
at bsu.aj(SourceFile:437)
– Initialization –
Details:
Stacktrace:
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
– System Details –
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 97513856 bytes (92 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.3345, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [KoP 1.8 V2 256 P.R.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
this is what the crash report says hope this is what you needed
says something about out of memory error but i dont know how that is posable
im not sure how to get the information that you or someone would to understand the problem what should i look for ...
how do i add more memory