Not sure this is the same issue, but I had a comparator in my inventory which caused a client side crash if I tried to click on/more it. The only way to remove it from the inventory without a crash was using the clear command.
Didn't happen in 20w14infinite or before.
Not sure if this matters, but the first day that they start to do this pop in/out thing, they are on a (seemingly) random schedule, but after the first night cycle, they are all synchronized. All of the bees pop out of and back into all of the hives at the same time. They make a big splash sound if you have a lot of hives.
Even hives created in 19w46a start to fail in this way after a while. Initially, they work as expected, and then start to exhibit this wrong behavior.
In case it is not obvious, I have campfires under the hives, however I tried removing them, and also removing every other hive, to see if these were factors, but it appears to have no effect.
Probably the same bug, but maybe different... shears have no effect on hives.
Oh, weird... it appears it is not happening with newly created hives, but does still happen on old hives if you collect them with silk touch and put them back.
Voting for this one. Logically, these things should appear connected to the honey block, since they move with it... otherwise it appears to be due to magnetism, or quantum entanglement or something like that. Those things are cool, but it is a honey block, not a quantum entanglement block.
Oh, snap! That's clever. Convoluted, but it works.
Confirmed for 18w03b
that's weird.... it is working for me now. I will reopen if I'm able to reproduce.
Seems to be resolved.
Yes. I am seeing the same thing. I use them as "transporter pads" in my overworld, and they are now randomly spitting out beacon beams.
suggest replacing lava with magma in all villages. should solve this problem, and be more realistic looking as well.
I think this is tied to another ticket (#MC-94438). I don't see lag on worlds with no mobs, even with hundreds of repeating command blocks (not that these are particularly interesting worlds).
There's a separate ticket for command blocks causing lag (#MC-94684), but I do think that THAT bug doesn't occur unless you have mobs spawned/spawning. In a test world, I seem to be able to make loads of repeating command blocks, as long as there are no mobs around. Once mob spawning is on, the lag starts and scales with the number of command blocks, and the number of mobs. Without the command blocks I don't see the lag (in a flat world with normal mob spawning). These two tickets should be linked at least, as they seem closely related.
Still a problem in 16w04a. Sure wish this would get looked at.
Hope this can get some attention. It is very hard to provide feedback on the new snapshots when they are basically unusable.
a freshly created comparator doesn’t cause the crash.