mojira.dev

trepeala

Assigned

No issues.

Reported

No issues.

Comments

Forced crash report. Superflat redstone ready world. 

/gamerule doDaylightCycle false
/time set 5000
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 07/01/2019, 12:00
Description: Manually triggered debug crash
java.lang.Throwable
 at cpj.b(SourceFile:519)
 at cpk.n(SourceFile:1438)
 at cpk.d(SourceFile:881)
 at cpk.b(SourceFile:394)
 at net.minecraft.client.main.Main.main(SourceFile:154)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
 at cpj.b(SourceFile:519)
-- Affected level --
Details:
 Level name: MpServer
 All players: 1 total; [ddl['REDACTED'/0, l='MpServer', x=8.50, y=56.00, z=8.50]]
 Chunk stats: MultiplayerChunkCache: 169, 121
 Level seed: 0
 Level generator: ID 01 - flat, ver 0. Features enabled: false
 Level generator options: {}
 Level spawn location: World: (8,55,8), Chunk: (at 8,3,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
 Level time: 50395 game time, 5000 day time
 Level dimension: 0
 Level storage version: 0x00000 - Unknown?
 Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
 Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
 Forced entities: 1 total; [ddl['REDACTED'/0, l='MpServer', x=8.50, y=56.00, z=8.50]]
 Retry entities: 0 total; []
 Server brand: vanilla
 Server type: Integrated singleplayer server
Stacktrace:
 at dbi.a(SourceFile:367)
 at cpk.b(SourceFile:1928)
 at cpk.b(SourceFile:402)
 at net.minecraft.client.main.Main.main(SourceFile:154)
-- System Details --
Details:
 Minecraft Version: 18w50a
 Operating System: Linux (amd64) version 4.19.12+
 Java Version: 11.0.1, Oracle Corporation
 Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation
 Memory: 514782072 bytes (490 MB) / 769654784 bytes (734 MB) up to 1073741824 bytes (1024 MB)
 JVM Flags: 3 total; -Xmx1G -XX:-UseAdaptiveSizePolicy -Xmn128M
 Launched Version: 18w50a
 LWJGL: 3.1.6 build 14
 OpenGL: Mesa DRI Intel(R) HD Graphics 5300 (Broadwell GT2) GL version 3.0 Mesa 18.3.1, Intel Open Source Technology Center
 GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
 Is Modded: Probably not. Jar signature remains and client brand is untouched.
 Type: Client (map_client.txt)
 Resource Packs: 
 Current Language: English (US)
 CPU: 4x Intel(R) Core(TM) M-5Y51 CPU @ 1.10GHz

Are snapshots running in debug mode? Much more CPU hungry.

 

I've also tried these tricks 'wmname LG3D' and '_JAVA_AWT_WM_NONREPARENTING=1'. Neither help. Both are common X tricks for tiling window managers, sway promotes the latter in its FAQ with an entry for Java. I have used the second one with XMonad in the past.

 

I can confirm that 'wmname' does change the name for Xwayland, not just the terminal I ran it in.

Reproduced issue on Exherbo with sway using oracle-jdk-bin:11. Both the latest snapshot and release. Unplayable.

 

I had to remove these flags for oracle java 11 as they are deprecated, the former warns while the latter isn't even recognized: -XX:+UseConcMarkSweepGC -XX+CMIncrementalMode.

 

With mouse sensitivity set to "yawn", I can see the direction of the spinning is always counter-clockwise regardless on if the mouse is inverted. Non-inverted is down, inverted is up. After toggling the mouse inversion, you can look into the horizon as it spins up/down. The mouse works fine for the UI, just not the 3D world.

 

Returning focus to the game also spins the cursor when pause-on-unfocus is disabled.

 

Moving the cursor only to the left hits an invisible barrier - observable looking at the sun (mouse inverted). Moving the mouse to the right restricted by the size of my mouse pad spins relative to the distance from the barrier. Initially at around 1/3 rotation. The further I move the mouse right, the faster it goes around eventually capping around 7 full rotations. Moving back to the left takes between the number of rotations after going right to ~25 rotations. Capping at 25 rotations, but it doesn't take 25 rotations to reach that cap.

 

Edit: after loading a world, defocusing, and refocusing after the world loaded. I can see my mouse cursor. The left barrier is the left of the screen. Moving up/down along the left does no spinning at all. The top, bottom, and right borders have no special effects.