mojira.dev

walmart_sfm

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Comments

I can now practically confirm this is world size related. Have a realm world that is about 15 GB in size, most of that coming from all of the loaded chunk regions of course. At backup times, everyone is disconnected and the world rolls back to the last successful backup. 'Forcing' a backup/world save by having all players disconnect and remain disconnected for at least 5-10 minutes is a rather consistent but evidently disruptive solution. Loading other realm worlds of less than around 8-10 GB sizes and playing on those demonstrates hardly any issues at all. Additionally, after downloading the large world, deleting the chunk region data to trim the size down to less than 5 GB, and re-uploading the world 'fixes' the rollback/kicking issues, but of course deletes builds, reloads chunks, etc. Given these tests, it's quite apparent that the world sizes (and their inability to be backed up) are the cause. Unfortunately, for the time being, paying for a server hosting service is the most viable way to keep playing online on a world with considerable progress, even if you have a relatively small group.

Some of the duplicate issues, as well as [REALMS-11296] seem to highlight the issue a little better. With all the duplicates and votes hopefully this gets some considerable attention soon 🙂

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