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Bump. Please reopen

How is this resolved if MC still uses the old buggy lwjgl version? Please update!

@julkip: Can you get your workaround working for 1.9? For me MC always redownloads the libraries but keeps the SHA files untouched.

The bug seems to persist in 1.9

At least for NEO2 layout, I think this is the underlying lwjgl bug: https://github.com/LWJGL/lwjgl/issues/28

Bump — please reopen.

I think your argument is not correct.
If x denotes 90° clockwise rotation around the x axis (and y around the y axis etc.),
all rotations specifiable in this format are of the form x^i * y^j where i,j are in 0...3 (since x^4 = y^4 = 1 = x^0 = y^0).
We therefore obtain at maximum 4*4=16 different rotations but the rotation symmetry group of the cube has order 24.
Even if we add z, z^2 and z^3, there are at least 5 rotations that can not be specified (more because of identifications, e.g. z^2 = x^2*y^2).

While you are right that z = xyx^3, this term can (to my knowledge) not be written in the given format (remember that rotation is not commutative).

You can change lwjgl version by replacing the files in .minecraft/libraries/org/lwjgl
I had no luck with the latest version though, but this fixed it for me: https://github.com/LWJGL/lwjgl/issues/28#issuecomment-47855255

So you can confirm officially this is intended behaviour?
Because - no offense - it looks really poor escpecially on flat terrain.

Is there no tool which will "fix" entire worlds in one run?
Especially multiplayer worlds are often too large to have all existing structures visited in reasonable time.