Oh, I didn't notice that. I've now tested changing the current resolution while in fullscreen mode, and the bug still occurs.
Additionally, there is a key detail: this issue does not occur on my another device (i9-12900H, RTX 3050 Ti Laptop). It seems this bug may only manifest on my current hardware or devices with similar specifications.
Thank you for your reply and suggestions. Here are the test results with additional records.
"VSYNC ON.mp4": 2560x1600 @ 144Hz, VSync enabled;
"1024x768 60Hz.mp4": 1024x768 @ 60Hz, VSync enabled;
”640x480 60Hz.mp4": 640x480 @ 60Hz, VSync enabled, FPS capped at 60, render distance set to 4, simulation distance set to 6, clouds disabled;
"Using OpenGL.mp4": All settings maxed out with VSync disabled, using the OpenGL renderer.
Records have saved at Here. [How to download: Hover your mouse over the file name, and a download button will appear in the middle of the file on the page. Click the button to download.]
As you can see, the rendering issue persists in the original attachment as well as in the first three new recordings using the Vulkan backend, regardless of resolution, frame rate or other settings. The problem does not occur at all when using the OpenGL renderer, even with maximum settings.
Is it possible that my graphics driver is outdated? I use AMD Radeon 780M with driver version 32.0.12020.7004, released on March 14, 2025. It fully supports Vulkan 1.3 and is detected normally by the game.