Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-263430 |
Memory leak in TickingTracker
|
Fixed
|
|
||
| MC-251456 |
Matrix4f.invert is broken
|
Duplicate
|
|
||
| MC-235967 |
Block entity ticking checks chunk (target) ticket level instead of actual chunk ticking state when checking for ticking chunk, resulting in block entities being sometimes ticked in border chunks
|
Awaiting Response
|
|
||
| MCL-19244 |
Launcher randomly quits
|
Duplicate
|
|
||
| MC-229557 |
Mushroom generation very rare due to light check with no light calculated while placing mushroom feature
|
Duplicate
|
|
||
| MC-170134 |
Minecraft uses several times more VRAM than needed after exploring terrain for a while
|
Fixed
|
|
||
| MC-162522 |
Setting render distance to values >8 chunks freezes the game for >1 second (minutes for higher values)
|
Fixed
|
|
|
|
| MC-159361 |
Chunks near the edge of view distance aren't sent to client after movement
|
Confirmed
|
|
||
| MC-158988 |
Minecraft will remove up to several hundred chunks per region if region file isn't exact multiple of 4096 bytes
|
Fixed
|
|
||
| MC-141286 |
Teleporting big distance freezes the server
|
Fixed
|
|
|
|
| MC-128547 |
Minecraft keeps previously used World in memory if the player has hit any entity in that world
|
Fixed
|
|
|
|
| MC-121586 |
Watchdog thread kills the server if average tick time is larger than max-tick-time/(15*20) ms for too long
|
Fixed
|
|
||
| MC-120079 |
Chunks not rendering at certain positions when joining server where the chunks have been already loaded
|
Awaiting Response
|
|
||
| MC-109120 |
Parts of area under blocks set with /fill are still fully lit clientside
|
Duplicate
|
|
||
| MC-107257 |
Possible rare concurrency issue may cause changes in chunk to be reverted
|
Fixed
|
|
||
| MC-62558 |
Rendering empty chunks/cubes in 14w29b (or number of rendered chunks on debug screen (C) is wrong)
|
Fixed
|
|