Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-240513 |
Properties added to the Player Object become Read-Only when the playSound method is used
|
Fixed
|
|
||
| MCPE-238365 |
Custom Bows using the "minecraft:shooter" and "minecraft:use_duration" do not hold the final "max_draw" unless "use_duration" is set to high very high values
|
Unconfirmed
|
|
||
| MCPE-238363 |
Projectiles fired from custom items by non-player entities through the "minecraft:shooter" component do not apply the enchantments from the item to the projectile
|
Unconfirmed
|
|
||
| MCPE-238331 |
In order for a custom crossbow's animations to be usable via "minecraft:use_animation" the identifier of the item after the namespace must be "crossbow"
|
Unconfirmed
|
|
||
| MCPE-228333 |
When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, the item will begin reloading immediately after it is fired with a single action
|
Fixed
|
|
||
| MCPE-228332 |
When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, there is a chance that first use will not occur
|
Fixed
|
|
||
| MCPE-228331 |
When the "minecraft:shooter" component is applied to an item and there is no ammunition available, the use animation/movement modifiers will still occur
|
Fixed
|
|
||
| MCPE-225193 |
The itemUse before event prevents the user from throwing items out of a bundle.
|
Awaiting Response
|
|
||
| MCPE-217612 |
Cherry Log Stripping Sound is Incorrect
|
Duplicate
|
|